Mikele Mahchi
Mikele Mahchi
3D Character/Creature Artist - Available for work
Madrid, Spain

About

I'm a Character and Creature artist. I love making compelling characters and creatures and working on great stories and projects. Im proficient with Zbrush, Maya, Substance painter, Marmoset, marvelous and more. My dream is to work making amazing games like the ones that inspired me, and inspire more people to keep creating.

While 3D modeling is my main focus, im able to bounce off other areas such as concept art, implementation and a bit of animation

Skills

3D VisualizationHigh-poly ModelingLow-poly ModelingConcept ArtConcept DesignAnatomySculptingDigital SculptingLightingRenderingCharacter ModelingTexturing3D ModelingCharacter DesignCreature Designtechnical artimplementationCreature Modelingnode base materials

Software proficiency

Blender
Blender
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Arnold
Arnold
Xgen
Xgen

Experience

  • 3D Character Artist at Avatar Factory
    Madrid, ES
    February 2025 - Present

    Develop optimized 3D characters designed specifically for seamless web rendering, leveraging the capabilities of Three.js to ensure high performance and visual fidelity across various platforms and devices.

    - Create high-fidelity digital replicas of real individuals, stylized characters, or brand mascots, utilizing cutting-edge scanning, modeling, and texturing techniques to deliver lifelike or stylized representations based on project requirements.

  • Senior 3D Character Artist at WeHumans
    Madrid, ES
    September 2024 - Present

    - Develop optimized 3D characters designed specifically for seamless web rendering, leveraging the capabilities of Three.js to ensure high performance and visual fidelity across various platforms and devices.

    - Engineer advanced tools and procedural systems for generating micro-normal details, such as skin pores, and dynamic wrinkles, allowing for more realistic and responsive character animations.

    - Continuously update and refine our non-destructive, modular character production workflow, integrating the latest industry-standard technologies, software tools, and techniques. This ensures efficient iteration, quick turnarounds, and scalability for large-scale projects while maintaining flexibility for future updates.

    - Create high-fidelity digital replicas of real individuals, stylized characters, or brand mascots, utilizing cutting-edge scanning, modeling, and texturing techniques to deliver lifelike or stylized representations based on project requirements.

  • 3D Artist at We Humans
    Madrid
    February 2023 - Present

    Create extremly optimized 3D Characters, facial and body riggs, animations, and implement them in Three.js for fast realtime rendering.

  • Freelance Character Artist at Upwork
    Madrid, Spain
    March 2022 - Present

    Create characters for different projects and media (videogames and animation)

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